Students collaborate with each other to write the best program for Rosie to follow. She has to pick up both of her dog bones and get back home without stepping in any mud puddles!
After 2nd graders learned that you have to give computers commands in order for them to do what you want them to, they learned how to use the app, Scratch Jr. In this app, they created a "scorekeeper". They created characters and wrote code for these characters so that they could use their project to keep score as they played a math game with a partner.
Students use the scorekeeper program they created in Scratch, Jr. so they could give themselves a point whenever they won a round of the math game. The scorekeeper included two soccer goals and a soccer ball. The winner of the math game is whichever student had the soccer ball reach their goal first!
Hi Mrs. Dawson- Your blog is awesome! I'm in my 8th year of teaching at a K-3 public school but this is my first year teaching STEAM. I'm loving every second of it but it definitely gives a whole new meaning to the word "tired". LOL! :)
ReplyDeleteAnyways, this may be a silly question but Rosie's Runtime is next on my 2nd grade agenda. Did you use the "Repeat Loop" cards? I'm unsure how the number of repeats is determined? Do the "programmers" get to decide and if so, did you put a cap on the number? If you could offer any advice, I'd greatly appreciate it! My email is kip.mask@acsboe.org